The problem the wheel solves
In the usual version, whoever is thinking of the prompt has already decided who they are aiming at. That is fine between close friends and lands badly with a mixed group. Drawing the prompt at random makes it nobody’s move, which is why it travels better to larger gatherings.
Set the level before you start
The default list is deliberately mild — the kind of thing that works at a family table. Replace it with whatever suits your group, and agree the level before the first spin rather than discovering it halfway through.
Playing it without drinks
The scoring most people know involves drinking, but the game works just as well on fingers — everyone holds up ten, drops one each time a prompt applies, and the last person with a finger up wins. It travels to more settings, including ones with people who would rather not drink.
The wheel does not care which version you play. It only draws the prompt.
Why a random prompt changes the game
When a person chooses the prompt, they are choosing it about someone. Everyone in the room knows it, and the game becomes a series of targeted questions dressed up as a game.
Drawing at random removes the aim. The prompts land where they land, and the person who wrote the list is as exposed as everybody else.
Frequently asked questions
Can I use my own prompts?
Yes — clear the list and paste your own, one per line.
Does anyone else see my list?
No. Nothing leaves your browser and nothing is stored on a server.
How many prompts do I need?
Twenty is a comfortable evening. Fewer works if you turn on "Remove the winner after each spin" so nothing repeats.
Can I mix in my own with the defaults?
Yes — add lines to the existing list rather than clearing it.