How to play it with a wheel
Spin for the prompt, count down from three, and have everyone point at once. The simultaneous point is the whole game — it stops people adjusting their answer to whoever spoke first, which is what happens when you go round the circle.
Two wheels, if you want it sharper
Once you have a prompt, you can also load everyone’s names onto the wheel and spin for who answers first. Doing it that way keeps the quiet people in the game instead of the same two doing all the talking.
Keeping it kind
This game is one bad prompt away from being unpleasant, because every answer is a judgement about a specific person in the room. The prompts that work are the ones where being picked is funny or flattering rather than a criticism.
A useful rule: if a prompt would only be funny about one particular person, leave it off. Write prompts where any answer would work.
Settling ties
Simultaneous pointing produces a lot of ties. The simplest tiebreak is to put the tied names on the wheel and spin — it settles it without anyone having to cast a deciding vote and then defend it.
Frequently asked questions
How many people does this need?
Three or more. With two it stops being a vote and becomes an accusation.
Can I add names to the wheel instead?
Yes — the main spin the wheel page is set up for exactly that, and you can paste any list of names.
What if everyone points at the same person every round?
Change the prompts. If one person keeps winning, the list is about them rather than about the group.
Does the person who is pointed at do anything?
That is up to your group — some play it for points, some just for the argument that follows.